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  1. Software used in this tutorial is Autodesk Meshmixer, you can download it here: http://www.meshmixer.com/download.html
    • Software used in this tutorial is Autodesk Meshmixer, you can download it here: http://www.meshmixer.com/download.html

    • Install MeshMixer on your PC or Mac.

    • Import your STL file in MeshMixer.

  2. Go to Select. Adjust Brush Size. Use mouse left-click to select mesh triangles.
    • Go to Select.

    • Adjust Brush Size.

    • Use mouse left-click to select mesh triangles.

    • Finish selecting first Pug's eye.

    • To unselect mesh triangles: on Windows hold CTRL and mouse left-click, on MacOS hold CMD and mouse left-click.

    • Tip: Check the box Symmetry and set the symmetry plane to select both sides on symmetrical models.

  3. Use the same method as in Step 2 to select second eye. Keep both eyes selected.
    • Use the same method as in Step 2 to select second eye.

    • Keep both eyes selected.

  4. In Modify option choose Smooth Boundary. Set smoothing options and click on Accept. Eyes boundary are now smoothed.
    • In Modify option choose Smooth Boundary.

    • Set smoothing options and click on Accept.

    • Eyes boundary are now smoothed.

    • Decrease Border Rings number to prevent boundary overlapping.

  5. While having eyes area selected go to Modify and choose Create FaceGroup. While having eyes area selected go to Modify and choose Create FaceGroup.
    • While having eyes area selected go to Modify and choose Create FaceGroup.

  6. Continue with selecting the muzzle surface. Click on Select and adjust the brush Size. Select the muzzle surface.
    • Continue with selecting the muzzle surface.

    • Click on Select and adjust the brush Size.

    • Select the muzzle surface.

  7. Go to Modify and select Smooth Boundary. Adjust smoothing settings. Accept the changes.
    • Go to Modify and select Smooth Boundary.

    • Adjust smoothing settings.

    • Accept the changes.

  8. Keep the muzzle part selected. Go to Modify and choose Create FaceGroup.
    • Keep the muzzle part selected.

    • Go to Modify and choose Create FaceGroup.

  9. Continue with selecting dalmatin dots surfaces. Click on Select, set the brush Size and pick the relevant surfaces. Click on Select, set the brush Size and pick the relevant surfaces.
    • Continue with selecting dalmatin dots surfaces.

    • Click on Select, set the brush Size and pick the relevant surfaces.

  10. Go to Modify and choose Smooth Boundary. Adjust boundary options and Accept changes. Adjust boundary options and Accept changes.
    • Go to Modify and choose Smooth Boundary.

    • Adjust boundary options and Accept changes.

  11. Keep the surfaces selected. Go to Modify and choose Create FaceGroup.
    • Keep the surfaces selected.

    • Go to Modify and choose Create FaceGroup.

  12. Go to Edit and choose Generate Complex. Go to Edit and choose Generate Complex.
    • Go to Edit and choose Generate Complex.

  13. Double-click on eye geometry. Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance. Click on Accept.
    • Double-click on eye geometry.

    • Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.

    • Click on Accept.

  14. Go to Edit and choose Generate Complex. Double-click on muzzle geometry. Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.
    • Go to Edit and choose Generate Complex.

    • Double-click on muzzle geometry.

    • Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.

    • Click on Accept.

  15. Go to Edit and choose Generate Complex. Double-click on dots geometry. Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.
    • Go to Edit and choose Generate Complex.

    • Double-click on dots geometry.

    • Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.

    • Click on Accept.

  16. Stay in Edit submenu and choose Split Complex. This will generate from each FaceGroup separated geometry. New objects will appear in Object Browser. Click on Export. Save the file. The .amf files works just great.
    • Stay in Edit submenu and choose Split Complex.

    • This will generate from each FaceGroup separated geometry. New objects will appear in Object Browser. Click on Export.

    • Save the file. The .amf files works just great.

  17. Load .amf file into the Slic3r PE. Right-click on the object and choose Settings. Assign extruder to each part. And generate G-code as usual.
    • Load .amf file into the Slic3r PE.

    • Right-click on the object and choose Settings.

    • Assign extruder to each part. And generate G-code as usual.

Finish Line

3 other people completed this guide.

Dominik Císař

Member since: 02/20/2017

4 Guides authored

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